Browse Source

Day 1 plans

master
junikimm717 4 years ago
parent
commit
bd01b3dee9
  1. 3
      .gitignore
  2. 6
      day1/Main.cpp
  3. 2
      day1/Makefile
  4. 212
      day1/README.md

3
.gitignore

@ -1,3 +1,6 @@
# I just used whatever gitignore they used b/c I'm lazy
.DS_Store
Main
# ---> C++ # ---> C++
# Prerequisites # Prerequisites
*.d *.d

6
day1/Main.cpp

@ -0,0 +1,6 @@
#include<bits/stdc++.h>
using namespace std;
int main() {
ios_base::sync_with_stdio(0); cin.tie(0);
}

2
day1/Makefile

@ -0,0 +1,2 @@
CXX=g++-10
CXXFLAGS=-std=c++11 -O2 -Wall -Wextra -D_GLIBCXX_DEBIG -fsanitize=address -fsanitize=undefined

212
day1/README.md

@ -0,0 +1,212 @@
# Mindset
Although a lot of programming paradigms will disagree with this, a good start
point for learning to do competitive programming is to see yourself as
modifying a certain state over time. As CP does not heavily emphasize code
quality (as you don't touch the code after submitting and getting it accepted),
this state can be implemented in a variety of ways, particularly to
increase your usage of time.
Before you delve into competitive programming as your gateway into programming,
be aware of the consequences that it can have on your code quality as
you move forward.
This logically follows from the structure of any given problem: you are given a
set of inputs, and you are expected to spit out a stream of output. In a way,
you have to use your algorithmic skills to, in some way, transform the
input data into the output data.
# Variable Declaration
There is a clear difference between accessing and modifying already allocated
memory versus initializing memory. Thus, in C++, you have two distinct methods
to reference a variable (one upon initizliation and one when you are accessing
it later on.)
In order to declare a variable, you use the following syntax:
```cpp
(type) (variable name);
```
If you want to both declare and initizlie, you use the following syntax:
```cpp
(type) (variable name) = (value);
```
Unless constant, variables can always be changed to reflect the information
that you have at the current moment.
For instance, if you are implementing a binary search on an array, your search
space will have both an upper and lower bound. This information can be
represented by two integers that represent the indices of the array that you
need to check.
```cpp
int left = 0, right = vec.size();
```
## Types
There are 5 main primitive types that you have to understand solidly in competitive
programming. These are:
1. int, which is a 32-bit signed integer
2. long long, a 64-bit signed integer
3. boolean , a value which is either true or false,
4. string, a sequence of characters (such as a word),
5. character
I will also enumerate the main data structures from the **standard library**
that you ought to know in the following:
1. vectors - arrays whose size can be increased or decreased
2. sets - data structures that can do insertion, search, and min/max
queries in logarithmic time (later),
3. gp_hash_table - can do search and insertion in O(1) time, but cannot do
min/max queries (later).
### Picking variable names
In general programming, variable names are often an important step in writing
code, as they significantly enhance code readability. As this is not an issue
in competitive programming, shorter (typically 1-letter) variable names are
used far more often. Typically speaking, these are the variable names that are
used for their particular cases (in my case):
1. Temporary values - **a, b, c, d, x, y, z**
2. For loop counters - **i, j, k, l**
3. Constants (that define the size or length of something) - **N, M, K** (In
general, these constants will be referred to by their letters, so just
stick to the ones they give you, don't confuse yourself).)
4. Array indices/pointers (we refer to *pointers* when they represent
indices on an array or data structure, not memory addresses) -
**\*ptr**
### Further Explanations
As C++ has no runtime (and is only based on a compiler and linker for building),
by using the syntax above, the compiler is notified of what **type** the variable is,
and thus what functionality it has or does not have. The type system is a complicated
field, and thus here, we will not focus on most of it (just remember why you need to
use that particular syntax).
If the compiler can infer what your variable type is (when you both declare and
initialize), then you can get away with using the *auto* keyword. (This is generally
discouraged for beginners, as it can lead to some nasty bugs)
# Input/Output
The data in virtually all competitive programming contests (except for past
USACO Contests) will pipe their input through standard input, and will likewise
request that you send your output through standard output. This is fairly
simple with the cin/cout interface.
In order for you to use the cin/cout API, you must include the following
at the top of the file:
```cpp
#include<iostream>
```
### Example Analysis
Let us take a look at the following example:
```cpp
int x;
cin >> x;
```
What did we just do there? The first part is fairly straightforward; based on
the syntax, we know that a new variable was just declared named x.
Now what did the second line do? Although the implementation is more direct in
other languages, cin breaks up your input stream into *tokens*. Each token is
essentially a collection of characters without any whitespace in between them.
For instance, if your input stream was the following:
```txt
1 2 3
4 fifth
```
Your tokens would be "1", "2", "3", "4", and "fifth".
cin takes the next token that hasn't been consumed yet
and sets the variable x equal to that value. Note that here, since the
variable x has the type 'int,' x will be initialized to the value of the token,
**the string being parsed as an integer**.
If we did the following instead,
```cpp
string s;
cin >> s;
```
s would just be the next token.
### On initializing variables
Unless you are explicitly going to get the value of the variable from standard
input, always consider initializing them along with declaring them, so that
they do not acquire garbage values.
### cin with multiple variables
In order to input multiple variables in succession, you may write something
analogous to the following example:
```cpp
int first, second, third;
cin >> first >> second >> third;
```
Note that you can chain the ">>" operators together to input multiple variables.
In this case, "first" will be the value of the first token, "second" will be the value
of the second token, and "third" will be the value of the third token.
## cout
The process for cout is a bit more straightforward. Let us say that we want to
print the values of three variables, a, b, c, with a space separating the a and b
and a new line separating b and c. Then our print statement would be the following:
```cpp
cout << a << " " << b << "\n" << c;
```
This results in the following output:
```txt
(value of a) (value of b)
(value of c)
```
Here, the arrow signs are changed from a ">>" to a "<<".
Additionally, as **cout does not format your output**, so make sure to test if
the format of your answer is correct before making any submissions to the judge.
### Additional Note about endl
Sometimes, you will see competitive programmers do the following instead of what
we wrote above:
```cpp
cout << a << " " << b << endl;
cout << c;
```
Unless the problem is *explicitly interactive*, you should **never** use this
syntax. It is very time-consuming for the program to print to the console,
and thus, for the most part, it will store its values in a temporary buffer
(which is more efficient), and then dump all the values before the program
finishes. I know of times when programmers received a TLE issue on a problem
simply when they changed all of their endl to "\n".
Loading…
Cancel
Save